Iteration 2


I worked in some feedback getting from thew game jam participants. Thanks to all who gave it a try and gave feedback.

Additionally to that there are some improvements in map generation. At some point of time I’d like to give the user the option to create a level randomly. Actually the map is already created procedural based on data from a map generator. But the map generator itself is not part of the game.

So meanwhile I put focus on improving placement of object, terrain painting, etc.

Changelist:

UI: Fixed UI alignments for UWQHD

Introduction: Fixed UI alignments for UWQHD Added more information

Map Generator: Terrain height (rivers now have depth) Tree and rock placement (they do not intersect with walls anymore) Terrain painting (depending of area the ground is painted differently) Wall texture Water shader

Files

Lootrunner-Iteration2.zip 40 MB
Jan 02, 2022

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